The Lockkeeper's Quay - Free Mooring Point
Kucraft | Version 1.0.0

A finished 2.6 x 2.7 m quay segment with a mooring bollard and removable rope coil. Three meshes, 6,046 triangles, one active material. Works alone; no paid house, gates or props are hidden in this archive.

QUICKSTART
1. Extract the whole archive before opening a file.
2. GODOT: import Godot/project.godot in Godot 4.7.2, then run Preview.tscn (F6) or the project (F5).
   Place Godot/Modules/MooringPoint.tscn in your own scene. This preview has no player controller.
3. BLENDER: open Source/Mooring-Point.blend in Blender 4.5.14 LTS.
4. EXCHANGE: import Exchange/Mooring_Point.glb with its embedded PBR textures.

CONTROLS
Preview camera only; edit or instance the module in your project.

SCALE AND MATERIALS
Metres throughout. Blender is Z-up; Godot/GLB is Y-up. Quay sections repeat every 2.7 m. Keep roots at unit scale. Shared material resources live in Godot/Materials. Edit named palette cells using Textures/Palette.json; images are 256 x 256, eight cells per side. ORM uses G for roughness and B for metallic. The Godot and Blender texture folders are separate copies; update both and re-export GLBs when needed.

SCOPE AND TESTING
The sample has simple ground, coping and bollard collision. It does not include water or a walk controller. Tested automatically on Linux with Blender 4.5.14 LTS and Godot 4.7.2 using CPU/software rendering. Other engines, operating systems, mobile/VR and hardware performance are unverified.

RIGHTS AND PROVENANCE
Original AI-generated geometry, materials, code, documentation and actual-model previews, created with OpenAI Codex. No third-party models or photographic textures. Direct Kucraft personal/commercial finished-project use is allowed under LICENSE.txt, including this free sample. Fab acquisitions use the applicable Fab Standard EULA. Optional Godot scripts use CODE-LICENSE.txt (MIT). PDF font notices are in THIRD-PARTY-NOTICES.txt. No human testing or sales validation is claimed.

READ NEXT
Documentation/Mooring-Point-Quickstart.pdf
Inventory.json: contents, origins and exact exchange counts.
PROVENANCE.json: sources, AI disclosure and testing scope.
SHA256SUMS.txt: every buyer file except the manifest and checksum list itself.

CONTACT
quayassets@davidkuc6.uk - include version 1.0.0, engine version and affected filename.
