Blender
Editable source with 26 scenes and shared component meshes. Materials use flat PBR colours; no external textures or add-ons are required.
Blender 4.5.14 LTS tested on Linux.
MODULAR ENVIRONMENT / VERSION 2.0.0
Start with a furnished repair bay, or build your own from matching walls, workbenches, storage and tools. One visual style, with editable source and native Godot scenes.
AI-generated assets, code and documentation. Images show the supplied geometry.

A STARTING POINT, WITH THE PARTS INCLUDED
The Repair Bay is a 4.8 × 3.6 m rectangle. The Toolmaker’s L uses a 6.0 × 4.8 m outline with an inset corner. Both include boundary walls, a roof and an entrance landing.
Full and cutaway layouts are supplied. Reuse the individual modules to move a work area, open up a wall or change the floor plan. Walls are 2.7 m high; floor support is at Y = 0.
Read the six-page setup guide (PDF)
24 SECONDS / ACTUAL GODOT SCENES
Inspect both furnished cutaways, then watch the supplied service door and cart drawer open and close. This silent preview uses the actual assets and their Godot mechanisms.
USEFUL DETAILS
The service door and cart drawer have separated pivots and working Godot examples. Other drawers, wheels and tools are static. These are two specific mechanisms, not an animated version of every prop.

NATIVE GODOT PROJECT
Visual-only scenes, simple collision scenes and furnished layouts are included. A small walking and interaction demo lets you inspect the rooms and mechanisms before adapting them to your own project.
Shared materials and mesh resources keep repeated instances connected. The included guide explains scale, pivots, scene variants and material editing.
Tested on Linux with Godot 4.7.2 Standard, Compatibility renderer and GodotPhysics3D. Other versions, operating systems, renderers and exports are untested.
THE COMPLETE ASSET SET
The 24 assets are reusable models, not a count of every small component or placed copy. The furnished rooms use instances of this same set.

CHOOSE THE FILES YOU NEED
Editable source with 26 scenes and shared component meshes. Materials use flat PBR colours; no external textures or add-ons are required.
Blender 4.5.14 LTS tested on Linux.
A native project, 24 visual-only prop scenes, 24 collision scenes, two interactive mechanisms and six layout variants.
13 shared materials and 121 native mesh resources.
Static and component-editable models, glTF/bin alternatives and both assembled rooms. Use your engine’s normal glTF import workflow.
Import and integration in other engines are untested.
The full download includes everything. The Blender, Godot and Exchange downloads are convenient subsets of the same files, not extra asset collections.
Room counts include roof, boundary walls and landing. No authored LODs, navmesh, skeletal rigs, baked animations or texture maps. Window glass uses alpha blending. Collision uses simple proxies. This is an asset pack and example scene, not a complete game or a 3D-printing model.
The complete rolling stool is free, including Blender, GLB and native Godot editions. Check the style, scale and workflow before considering the full workshop.
Download the free stoolEnter 0 on Gumroad. No full-pack purchase is required.
The direct-download licence permits use and modification in finished games, apps, films and renders. Attribution is optional. Standalone asset redistribution is restricted.
The geometry, code, room arrangements, scenes, scripts and documentation are AI-generated using OpenAI Codex, with automated refinement and testing. No human modelling or human usability study is claimed.
Questions about the files: Kucraft support. Custom modelling and bespoke integration are not included.