KUCRAFT / THE REPAIR CORNER

MODULAR ENVIRONMENT / VERSION 2.0.0

A workshop.
Ready to rearrange.

Start with a furnished repair bay, or build your own from matching walls, workbenches, storage and tools. One visual style, with editable source and native Godot scenes.

AI-generated assets, code and documentation. Images show the supplied geometry.

Cutaway view of the furnished Repair Bay, with teal benches, a wooden worktop, storage shelves, hand tools and a rolling stool.
01 / THE REPAIR BAYActual Blender render. Roof and selected walls hidden to show the interior.
Reusable assets
24
Furnished rooms
2
Modular grid
1.2 m
Moving mechanisms
2

A STARTING POINT, WITH THE PARTS INCLUDED

Two rooms.
Your arrangement.

The Repair Bay is a 4.8 × 3.6 m rectangle. The Toolmaker’s L uses a 6.0 × 4.8 m outline with an inset corner. Both include boundary walls, a roof and an entrance landing.

Full and cutaway layouts are supplied. Reuse the individual modules to move a work area, open up a wall or change the floor plan. Walls are 2.7 m high; floor support is at Y = 0.

Read the six-page setup guide (PDF)
The larger L-shaped workshop layout, with work areas arranged around the inset floor plan.
02 / THE TOOLMAKER’S L · Actual Blender cutaway render.

24 SECONDS / ACTUAL GODOT SCENES

See the rooms in motion.

Inspect both furnished cutaways, then watch the supplied service door and cart drawer open and close. This silent preview uses the actual assets and their Godot mechanisms.

0–6s: Repair Bay. 6–12s: Toolmaker’s L. 12–16s: the 105° door hinge. 16–20s: the drawer’s 0.30 m travel. 20–24s: workshop overview. Only the door and drawer move; camera motion is presentation only. AI-generated assets, code and presentation.

Download the preview (MP4, 2.6 MB)

USEFUL DETAILS

Open the door.
Pull out the drawer.

The service door and cart drawer have separated pivots and working Godot examples. Other drawers, wheels and tools are static. These are two specific mechanisms, not an animated version of every prop.

The service doorway with its teal door leaf rotated open on the hinge.
105° door hingeBlender render at the open endpoint. The Godot example pauses for a blocking character and resumes when clear.
The mobile service cart with its drawer extended from the upper cabinet.
0.30 m drawer travelBlender render at the open endpoint. Drawer motion is included; the cart’s wheels are static.
Actual Godot demo window showing the Repair Bay cutaway and controls for inspecting the supplied scenes.
ACTUAL GODOT DEMO · Lighting differs from the Blender renders.

NATIVE GODOT PROJECT

Place it.
Walk through it.

Visual-only scenes, simple collision scenes and furnished layouts are included. A small walking and interaction demo lets you inspect the rooms and mechanisms before adapting them to your own project.

Shared materials and mesh resources keep repeated instances connected. The included guide explains scale, pivots, scene variants and material editing.

Tested on Linux with Godot 4.7.2 Standard, Compatibility renderer and GodotPhysics3D. Other versions, operating systems, renderers and exports are untested.

THE COMPLETE ASSET SET

Structure, storage
and things to repair.

The 24 assets are reusable models, not a count of every small component or placed copy. The furnished rooms use instances of this same set.

Structure · 6

  • Floor tile
  • Wall panel
  • Window wall
  • Service doorway
  • Corner / junction post
  • Ceiling tile

Work and storage · 10

  • Joiner bench
  • Task lamp
  • Tool cabinet
  • Wall pegboard and tools
  • Bench vise
  • Rolling stool
  • Open storage shelf
  • Parts bin
  • Slatted crate
  • Service cart

Tools and details · 8

  • Parts tray with hardware
  • Motor restoration assembly
  • Combination spanner
  • Ball-peen hammer
  • Flat screwdriver
  • Bench pliers
  • Cable reel
  • Strip light
Close view of the wooden bench with the supplied motor assembly, vise, lamp and loose repair tools.
WORKBENCH DETAIL · Actual Blender render of the supplied assets.

CHOOSE THE FILES YOU NEED

One pack. Three ways in.

Blender

Editable source with 26 scenes and shared component meshes. Materials use flat PBR colours; no external textures or add-ons are required.

Blender 4.5.14 LTS tested on Linux.

Godot

A native project, 24 visual-only prop scenes, 24 collision scenes, two interactive mechanisms and six layout variants.

13 shared materials and 121 native mesh resources.

GLB / glTF

Static and component-editable models, glTF/bin alternatives and both assembled rooms. Use your engine’s normal glTF import workflow.

Import and integration in other engines are untested.

The full download includes everything. The Blender, Godot and Exchange downloads are convenient subsets of the same files, not extra asset collections.

Unique asset geometry
57,524 triangles
Complete Repair Bay
79,492 triangles
Complete Toolmaker’s L
87,796 triangles

Room counts include roof, boundary walls and landing. No authored LODs, navmesh, skeletal rigs, baked animations or texture maps. Window glass uses alpha blending. Collision uses simple proxies. This is an asset pack and example scene, not a complete game or a 3D-printing model.

Try a real asset first.

The complete rolling stool is free, including Blender, GLB and native Godot editions. Check the style, scale and workflow before considering the full workshop.

Download the free stool

Enter 0 on Gumroad. No full-pack purchase is required.

Personal and commercial projects

The direct-download licence permits use and modification in finished games, apps, films and renders. Attribution is optional. Standalone asset redistribution is restricted.

How it was made

The geometry, code, room arrangements, scenes, scripts and documentation are AI-generated using OpenAI Codex, with automated refinement and testing. No human modelling or human usability study is claimed.

Questions about the files: Kucraft support. Custom modelling and bespoke integration are not included.