KUCRAFT / THE LOCKKEEPER’S QUAYGet the free files

COMPLETE FREE 3D SAMPLE

A small place
to tie up.

Inspect the actual stone quay, bollard and rope included in the download. Reuse all three in your own scene.

AI-generated assets, code and documentation. Camera controls move the view; the sample is static.

Loading the actual model…FREE MOORING POINT / 1.0.0

VERSION 1.0.0 / FREE TO USE

The complete mooring sample.

One ZIP with Blender source, GLB, a native Godot scene and a two-page guide. No account, email or checkout needed.

Download free sample · 3.8 MB
EDITABLE SOURCE + EXCHANGE

Place it in your scene.

A finished 2.6 × 2.7 m quay segment, mooring bollard and removable rope coil. Three meshes, 6,046 triangles and one active material.

  • Blender source with saved camera and lighting
  • GLB with embedded palette textures
  • Metre scale and named components

Tested with Blender 4.5.14 LTS on Linux.

NATIVE GODOT PROJECT

Materials and collision included.

Open the standalone preview or place the MooringPoint scene in your project. Ground, coping and bollard have simple collision shapes.

Read the two-page setup guide (PDF)

Tested with Godot 4.7.2 on Linux, Compatibility renderer. No player controller is included in the free sample.

FREE FIELD NOTE + REUSABLE CODE

Two clear poses can hide a collision.

Move a simplified gate through its arc and compare endpoint checks with a sampled sweep. Download the complete offline example under the MIT licence.

Try the interactive gate-clearance lesson

Check the fit.

This browser view shows the supplied GLB geometry, not Godot physics shapes. Preview lighting differs from Blender and Godot. There is no water, house, gate, animation or walking controller in the free sample.

The palette UVs support flat colour. Painted surface detail and lightmaps need a new unwrap. Other engines, platforms and hardware performance are untested.

Use it in finished projects.

The included direct-download licence allows personal and commercial finished projects and private collaboration. Attribution is optional. Standalone asset redistribution is restricted.

Geometry, materials, code, documentation and previews are AI-generated. Images show the supplied models. No human modelling or playtest is claimed.

File issues: Kucraft support.