Blender
Editable source with the two layouts, a module library, saved cameras and lighting. Original geometry generator included.
Blender 4.5.14 LTS tested on Linux.
CANAL ENVIRONMENT / VERSION 1.0.0
A place for a delivery, a conversation at the service hatch, or a pause on the towpath. Start with a furnished exterior, or rearrange the matching house, gates, banks and workplace props.
AI-generated assets, code and documentation. Every image shows the supplied models.

SAME PARTS / ANOTHER ARRANGEMENT
Keeper’s Reach and Short Delivery Quay use the same eleven modules. Move the lockhouse, repeat a bank section or change the placement of a bench, parcel rack or mooring point.
The download includes editable Blender scenes, thirteen GLBs and a native Godot project. Shared palette textures keep the material workflow compact.
Read the six-page setup guide (PDF)
28 SECONDS / ACTUAL GODOT DEMO
Open, close and reverse the paired gates, reset the scene and walk onto the porch. A second layout uses the same controls. This is a small integration example you can inspect and adapt.
AROUND THE LOCATION

OPTIONAL DEMO CODE
Reusable Godot scenes include editable shared materials and collision shapes. The gates support reversal and an obstruction pause. The optional walking scene keeps water and outer edges inaccessible.
Tested on Linux with Godot 4.7.2 and software Compatibility rendering. These are simple examples; retest after changing geometry or player size. Other platforms and hardware performance are unverified.
THE REUSABLE PARTS
The eleven modules include the lockhouse, paired gates, two bank widths, water and six prop groups. The layouts are arrangements of those parts, not additional unique assets.

EDITABLE SOURCE AND EXCHANGE
Editable source with the two layouts, a module library, saved cameras and lighting. Original geometry generator included.
Blender 4.5.14 LTS tested on Linux.
Self-contained native project, module scenes, shared materials, simple collisions and optional gate/walking code.
Godot 4.7.2 tested on Linux.
Thirteen exports: eleven modules and two complete layouts. Palette textures are embedded.
Other engine imports are untested.
Exterior only: no interior, character, boat, swimming, fluid simulation, navmesh or LOD system. Water is decorative and opaque. Palette-centre UVs support flat colour; painted detail or lightmaps need a new unwrap. This is an asset kit and small example, not a full game framework.
The free quay, bollard and rope include Blender source, GLB and a Godot scene with materials and collision. The sample works alone, with no account or purchase required.
Download the free mooring pointThe direct-download licence permits finished-project use and private collaboration. Attribution is optional. Standalone asset redistribution is restricted. Optional GDScript is MIT licensed.
Geometry, materials, arrangements, code, documentation and renders are AI-generated. Automated checks and agent-operated application checks were used; no human modelling or playtest is claimed.
File issues: Kucraft support. Custom modelling and bespoke integration are not included.