KUCRAFT / THE LOCKKEEPER’S QUAY

CANAL ENVIRONMENT / VERSION 1.0.0

A stop beside
the water.

A place for a delivery, a conversation at the service hatch, or a pause on the towpath. Start with a furnished exterior, or rearrange the matching house, gates, banks and workplace props.

AI-generated assets, code and documentation. Every image shows the supplied models.

A small brick lockhouse with a blue roof, service porch, wooden gates and stone towpaths beside green-blue canal water.
KEEPER’S REACHActual Blender Cycles render.
Reusable modules
11
Furnished layouts
2
Purposeful prop groups
6
Active materials
2

SAME PARTS / ANOTHER ARRANGEMENT

Make room
for your story.

Keeper’s Reach and Short Delivery Quay use the same eleven modules. Move the lockhouse, repeat a bank section or change the placement of a bench, parcel rack or mooring point.

The download includes editable Blender scenes, thirteen GLBs and a native Godot project. Shared palette textures keep the material workflow compact.

Read the six-page setup guide (PDF)
The same lockhouse, gates and matching props arranged on a shorter quay.
SHORT DELIVERY QUAY · Actual Blender render.

28 SECONDS / ACTUAL GODOT DEMO

Walk up.
Open the gates.

Open, close and reverse the paired gates, reset the scene and walk onto the porch. A second layout uses the same controls. This is a small integration example you can inspect and adapt.

Silent native Godot capture: the gates open, close and reverse; the scene resets; the player approaches the porch and returns; the view changes to the second layout. Lighting differs from Blender.

Download the MP4 preview

AROUND THE LOCATION

A clear approach.
A finished reverse side.

Player-height view along the towpath towards the house and porch.
PLAYER-HEIGHT APPROACH · Blender render.
Reverse view of the lockhouse and furnished canal banks.
REVERSE VIEW · Blender render.
Actual Godot demo showing the location and Open, Close, Reset, Walk and Other layout controls.
NATIVE GODOT DEMO · Actual screenshot.

OPTIONAL DEMO CODE

Placement, materials
and simple collision.

Reusable Godot scenes include editable shared materials and collision shapes. The gates support reversal and an obstruction pause. The optional walking scene keeps water and outer edges inaccessible.

Tested on Linux with Godot 4.7.2 and software Compatibility rendering. These are simple examples; retest after changing geometry or player size. Other platforms and hardware performance are unverified.

THE REUSABLE PARTS

Eleven modules.
Two complete starting points.

The eleven modules include the lockhouse, paired gates, two bank widths, water and six prop groups. The layouts are arrangements of those parts, not additional unique assets.

The lockhouse, gates, bank pieces, water and six useful prop groups displayed separately.
MODULE LIBRARY · Actual Blender render.

EDITABLE SOURCE AND EXCHANGE

One download.

Blender

Editable source with the two layouts, a module library, saved cameras and lighting. Original geometry generator included.

Blender 4.5.14 LTS tested on Linux.

Godot

Self-contained native project, module scenes, shared materials, simple collisions and optional gate/walking code.

Godot 4.7.2 tested on Linux.

GLB

Thirteen exports: eleven modules and two complete layouts. Palette textures are embedded.

Other engine imports are untested.

Unique mesh geometry
41,744 triangles
Keeper’s Reach
68,786 triangles
Short Delivery Quay
59,772 triangles

Exterior only: no interior, character, boat, swimming, fluid simulation, navmesh or LOD system. Water is decorative and opaque. Palette-centre UVs support flat colour; painted detail or lightmaps need a new unwrap. This is an asset kit and small example, not a full game framework.

Try a real piece first.

The free quay, bollard and rope include Blender source, GLB and a Godot scene with materials and collision. The sample works alone, with no account or purchase required.

Download the free mooring point

Personal and commercial projects

The direct-download licence permits finished-project use and private collaboration. Attribution is optional. Standalone asset redistribution is restricted. Optional GDScript is MIT licensed.

How it was made

Geometry, materials, arrangements, code, documentation and renders are AI-generated. Automated checks and agent-operated application checks were used; no human modelling or playtest is claimed.

File issues: Kucraft support. Custom modelling and bespoke integration are not included.